Blinn
基本解釋
- n. 布林材質(zhì);模擬金屬
英漢例句
- All other Blinn basic parameters are ignored.
所有其他的 Blinn 基本參數(shù)被忽略。 - Bettman,Stephan Blinn,Richard J.
制片:Gary M. - To create two specular highlights you must change the BLINN shader to MULTY-LAYER.
要?jiǎng)?chuàng)建雙層高光你必須將著色器由blinn改為muti-layer。 - Two-dimensional texture mappings are summarized in this paper including Catmull algorithm and Blinn algorithm, two-step texture mapping, environment mapping and bump mapping.
在二維紋理方面,本文討論了適用于參數(shù)曲面的Catmull算法與Blinn算法,適用于一般曲面的兩步紋理映射技術(shù),現(xiàn)已廣為應(yīng)用的環(huán)境紋理映射技術(shù)及凹凸紋理映射技術(shù); - In this paper, the Bump Mapping which was created by Blinn in 1978 is introduced. Through the comparison of the Phong Shading with the Gouraud shading, this paper shows that the Bump Mapping is also the expansion of the shading technology.
介紹了Blinn于1978年提出的幾何凹凸紋理映射技術(shù)(Bump Mapping)的實(shí)現(xiàn)原理,通過比較Phong shading(法向量插值明暗處理)和Gouraud shading(光亮度插值明暗處理)方法的不同,說明了Bump Mapping是法向量光亮度插值方法的一種擴(kuò)展。
詞組短語
- William Blinn 威廉
- James Blinn 杰姆斯·布林
- Warren Blinn 標(biāo)簽
- Jan Blinn 標(biāo)簽
- Blinn Anne 名稱